Frost Burn 5: (Speed 7, Cooldown 1) Deal 11 damage to all enemies.Frost Dart 5 (Frost): (Speed 4) Deal 12 damage.Flame Dart 5 (Fire): (Speed 3) Deal 10 damage.You can meet all 75 Battlegrounds Buddies by clicking on their corresponding Hero here! Fill the second section to get 2 more copies! After both sections have been filled, the Buddy Meter breaks and is no longer available for the rest of the match (regardless of whether you tripled your Buddy or sold any copies off along the way). Fill the first section to get 1 copy of your Hero’s Buddy added to your hand. Finally, there’s a limit to how much a Buddy Meter can be filled in a given round, so that no Buddy runs away with the game. Buddies are earned at three different rates, with those at lower Tavern Tiers being earned more quickly than those at higher Tavern Tiers. You also get a small bonus each turn for how many minions you have at the start of combat. Instead, every Hero has a “Buddy Meter” that fills up during the combat phase whenever you: enter combat, deal damage to enemies, pop Divine Shields, or win or tie a combat phase. We want each class to have exciting play options, so we’re increasing her Armor to give her more leeway in swinging into high-Attack minions, and to better synergize with some of Warrior’s Armor-focused cards.īuddies are played like normal minions, but they can’t be bought from the shop. Dev Comment: Rokara is one of the less viable Hero cards right now.The following card has been adjusted up in power level:
Stonehearth game small text Patch#
The cards listed above will be eligible for a full dust refund for 2 weeks after the 22.2 patch goes live. By removing power here, the format should open up for a few more viable archetypes to see play, and for the Wild format to slightly slow down overall. Both of these balance adjustments are aimed at decks with extremely efficient from-hand damage, which puts big constraints on which strategies can find success in Wild.
Dev Comment: Wildpaw Gnoll was intended to be a strong payoff for Maestra of the Masquerade’s fun effect, but it has been overperforming in this role-even in decks that don’t have dedicated Burgle strategies.Old: 4 Attack, 5 Health → New: 3 Attack, 5 Health.We expect this change to make a fairly large impact in the strength of Rogue archetypes across the board. Dev Comment: Rogue has seen significant increases in playrate and winrate since the last patch, and Scabbs is a pretty clear outlier in terms of power.The following cards have been adjusted down in power level: